<?xml version="1.0" encoding="ISO-8859-1"?><rss version="2.0"><channel><description>Dirt Rider showcases articles about Supercross, Arenacross, Enduro and Motocross racing results from the AMA, WORCS, and GNCC dirt bike racing series. We also feature dirtbike race reports including Yamaha, Suzuki, Kawasaki, KTM and Honda dirt bikes.</description><title>Dirt Rider Magazine Proridingtips</title><link>http://www.dirtrider.com</link><item><category><![CDATA[proridingtips]]></category><title><![CDATA[Pro Secrets - Clutch Inspection]]></title><pubDate>Thu, 01 Nov 2007 23:11:00 -0700</pubDate><description><![CDATA[<dt><b>Pro Secrets - Clutch Inspection</b><br /><img src="http://images.dirtrider.com/proridingtips/141_0711_01_z+pro_secrets_clutch_inspection+clutch.jpg" alt="Pro Secrets - Clutch Inspection - Dirt Rider Magazine" /><p>You replace your rear tire because you can see the signs of wear, but the signs of clutch wear are trickier to spot. You can lay your bike over and pop off the clutch cover easily enough, but what do you look for then? Ron Hinson of Hinson Racing demystifies basic clutch inspection.</p><p><strong>01</strong> You should have 11/48 to 11/44 inch of freeplay at the lever. To check, pull the cable assembly away from the perch, then pull in the lever and watch the gap between the lever and perch before the cable engages the clutch. (If you use the quick-adjust when riding, reset the freeplay after the bike cools.)</p><p><strong>02</strong> Stock steel clutch plates are an unfinished aluminum/silver color. If your plates are blued, then these plates, the fiber plates and the springs have all been heat damaged and should all be replaced. If there's no heat damage, check the steel plates for flatness and measure the thickness of the friction plates (check your owner's manual for specs). Springs cannot be tested by length. Stock springs are stiff enough when new, but their rates go away easily when exposed to heat. Replace them often-every 10 hours for clutch abusers.</p><p><strong>03</strong> Check the clutch basket ears for notches. These will cause the clutch to drag and make engagement/disengagement sticky. Filing these smooth is a bad idea-you can create an edge that could break plates or uneven contact points between the different tangs, and you will be taking off any hard coating. (A telltale sign of a notched basket is if the bike won't shift into neutral easily.)</p><p><strong>04</strong> Check the inner hub splines for grooving. Same rules apply here as to notching/grooving on the clutch basket ears.</p><p><strong>05</strong> Reassembly: Petroleum oil is better than synthetic oil for the clutch. In a motor that shares trans oil, the oil will become contaminated from the clutch long before it degenerates, so the long-lasting benefits of synthetics are wasted. Use high-quality pure petroleum and change it frequently. (Do not use any oil with moly.) Install the steel plates with the rounded edges toward the inside of the motor. Soak new fiber plates, ideally overnight, in the same type of oil you will use in the transmission.</p><br /> Photo Gallery: <a href="http://www.dirtrider.com/proridingtips/141_0711_pro_secrets_clutch_inspection">Pro Secrets - Clutch Inspection - Dirt Rider Magazine</a><br /><br /><img src="http://images.dirtrider.com/proridingtips/141_0711_01_s+pro_secrets_clutch_inspection+clutch.jpg" height="75" /><img src="http://images.dirtrider.com/proridingtips/141_0711_02_s+pro_secrets_clutch_inspection+clutch_plates.jpg" height="75" /><img src="http://images.dirtrider.com/proridingtips/141_0711_03_s+pro_secrets_clutch_inspection+clutch_basket_ears.jpg" height="75" /><img src="http://images.dirtrider.com/proridingtips/141_0711_04_s+pro_secrets_clutch_inspection+inner_hub_splines.jpg" height="75" /><img src="http://images.dirtrider.com/proridingtips/141_0711_05_s+pro_secrets_clutch_inspection+soak_new_fiber_plates.jpg" height="75" /><br /><br /><div><a href="http://www.dirtrider.com/proridingtips/141_0711_pro_secrets_clutch_inspection">Read More</a> |
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				<a href="http://del.icio.us/post?url=2&url=http://www.dirtrider.com/proridingtips/141_0711_pro_secrets_clutch_inspection&title=Pro Secrets - Clutch Inspection">Add to del.icio.us</a></div></dt>]]></description><link>http://www.dirtrider.com/proridingtips/141_0711_pro_secrets_clutch_inspection</link><guid>http://www.dirtrider.com/proridingtips/141_0711_pro_secrets_clutch_inspection</guid></item><item><category><![CDATA[proridingtips]]></category><title><![CDATA[Pro Secrets - Nailing Narrow Trails With Robbie Jenks]]></title><pubDate>Thu, 07 Jun 2007 02:06:00 -0700</pubDate><description><![CDATA[<dt><b>Pro Secrets - Nailing Narrow Trails With Robbie Jenks</b><br /><img src="http://images.dirtrider.com/images/141_0707_03_z+pro_secrets_narrow_trails+trail_view.jpg" alt="Pro Secrets - Nailing Narrow Trails With Robbie Jenks - Dirt Rider Magazine" /><p>Riding narrow trails can be daunting, since they're usually confining for a reason: There's not enough room for something wider due to a quirk in the topography. The trail might be on the razor-edge top of a ridge, it could be a goat path on the side of a mountain, or there might be more treacherous obstacles next to it.</p><p>That last example is the case here, a narrow trail leading out of a gully that was tricky enough, but a bunch of rocks next to the trail threatened to rip your feet off the pegs-if those rocks didn't first lure you into them due to target fixation.</p><p>Of course, when Red Bull KTM's Robbie Jenks came upon the section, he blazed through without drama-a perfect display of the skills that earned him the 2006 AMA National Hare Scrambles Championship. When we cornered him later, he was perfectly willing to share his secrets.</p><br /> Photo Gallery: <a href="http://www.dirtrider.com/proridingtips/141_0707_pro_secrets_narrow_trails">Pro Secrets - Nailing Narrow Trails With Robbie Jenks - Dirt Rider Magazine</a><br /><br /><img src="http://images.dirtrider.com/images/141_0707_03_s+pro_secrets_narrow_trails+trail_view.jpg" height="75" /><img src="http://images.dirtrider.com/images/141_0707_07_s+pro_secrets_narrow_trails+low_gear.jpg" height="75" /><img src="http://images.dirtrider.com/images/141_0707_04_s+pro_secrets_narrow_trails+center_body_sitting.jpg" height="75" /><img src="http://images.dirtrider.com/images/141_0707_08_s+pro_secrets_narrow_trails+balance_off_rocks.jpg" height="75" /><br /><br /><div><a href="http://www.dirtrider.com/proridingtips/141_0707_pro_secrets_narrow_trails">Read More</a> |
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				<a href="http://del.icio.us/post?url=2&url=http://www.dirtrider.com/proridingtips/141_0707_pro_secrets_narrow_trails&title=Pro Secrets - Nailing Narrow Trails With Robbie Jenks">Add to del.icio.us</a></div></dt>]]></description><link>http://www.dirtrider.com/proridingtips/141_0707_pro_secrets_narrow_trails</link><guid>http://www.dirtrider.com/proridingtips/141_0707_pro_secrets_narrow_trails</guid></item><item><category><![CDATA[proridingtips]]></category><title><![CDATA[Pro Riding Secrets: Walking The Track with Logan Darien]]></title><pubDate>Wed, 02 May 2007 02:05:00 -0700</pubDate><description><![CDATA[<dt><b>Pro Riding Secrets: Walking The Track with Logan Darien</b><br /><img src="http://images.dirtrider.com/proridingtips/0706_drtp_02_z+logan_darien+walking_the_track.jpg" alt="Walking The Track - Dirt Rider Magazine" /><p>Before every pro supercross race even begins, most riders take a lap around the track on foot. But they aren't just walking for the exercise; riders use the track walk as a time to evaluate lines, determine jump combinations and prepare for the race. According to AMA Lites racer Logan Darien, the track walk can be just as useful to beginners at a local track as it is to serious pros. Below, Darien explains the basics of a supercross track walk, which can be applied at any level of racing.</p><p>When I'm walking the track, I also like to study a section and decide which lines are going to deteriorate throughout the race in case I need to pick an alternate line. Picking the jumps that I am going to do is actually pretty easy. As a rule, you should know what you can and can't do just by walking it. After all, you know your own ability and what you can and can't do.</p><p>The first thing I do on the track walk is to just look around and check out the dirt. Obviously, some spots are going to be wetter than others, and you really need to pay attention to that because it determines which sections are going to have the best traction, as well as which sections are going to rut out. It is very important to know where the good dirt is.</p><p>Find out exactly what you can do in your first practice; it will help you a lot for the race. Starting the day off with a good pace will help you be faster for the remainder of the day; it's that simple. My goal in practice is to have my race line dialed by the third lap and to be going race pace by then. Guys will do some gnarly stuff here and there, but you should pretty much aim to have everything figured out by the third or fourth lap. Then start pinning it! But having a good idea of the track is what builds up to this, and that is why it is crucial to use the track walk to your advantage.</p><br /> Photo Gallery: <a href="http://www.dirtrider.com/proridingtips/141_0706_walk_the_track">Walking The Track - Dirt Rider Magazine</a><br /><br /><img src="http://images.dirtrider.com/proridingtips/0706_drtp_02_s+logan_darien+walking_the_track.jpg" height="75" /><br /><br /><div><a href="http://www.dirtrider.com/proridingtips/141_0706_walk_the_track">Read More</a> |
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These articles will always err on the conservative side for safety purposes.</p><p>Let's face it: Motocross is a dangerous sport. And while no injury is a good one, head and back injuries are potentially the most devastating. If you ride motocross long enough, you're bound to have a dinger to your head sooner or later. The real question when this happens is, do you seek medical care? Well, concussions are separated into four grades: the classic dinger/bell ringer and grades 1, 2 and 3. A concussion is when you receive injury to the brain. This is usually caused by a blow to the head but may happen even without direct impact to your noggin.</p><p>The grading of concussions is based on the duration of symptoms, presence of posttraumatic amnesia (memory loss) and loss of consciousness. The loss of consciousness even for a few seconds is considered a grade 3 concussion by most medical standards and requires transport to a hospital for medical evaluation with a CAT scan or MRI. Less than 10 percent of all concussions result in loss of consciousness.</p><p>Some signs of a concussion are: headache, vision changes, dizziness, loss of balance, confusion, memory loss (called amnesia), ringing in ears (tinnitus), difficulty concentrating, nausea/vomiting, sleepiness and any loss of consciousness. Unfortunately, severe concussions or recurrent concussions can result in death, which really sucks for everyone involved.</p><p>Grade 1 concussions consist of symptoms lasting less than 15 minutes with no amnesia and no loss of consciousness. First-time grade 1 concussions with a normal neurological status are allowed to return to activity when no symptoms are present for 20 minutes with exertion activity testing. Second-time grade 1 concussions may return to activity when no symptoms are present for seven days. So no second moto-pack it up, go home and see your doctor. The general consensus on third-time grade 1 concussions is to return to activity in three months.</p><p>The reason for the criterion of recurrence is due to Second Impact Syndrome. Second Impact Syndrome is one of several serious risks associated with a premature return to activity. When an individual returns to activity before symptoms of the initial concussion have resolved, a second blow to the head-even a very minor one-can result in a loss of the auto regulation of the brain's blood supply, leading to vascular engorgement and subsequent herniation of the brain, which is usually fatal.</p><p>Grade 2 concussions consist of symptoms lasting longer than 15 minutes, and may or may not involve posttraumatic amnesia (memory loss) that lasts less than 30 minutes and with no loss of consciousness. This type of concussion requires medical evaluation. The return to activity for first-time concussions is usually a wait of at least one week, while recurrent concussions would need one to three months based on the number of episodes.</p><p>Grade 3 concussions are based on posttraumatic amnesia lasting longer than 30 minutes and/or any loss of consciousness. This individual requires immediate transport to a hospital for a CAT scan or MRI of the brain.</p><p>Returning to activity too soon may also increase the likelihood of Post-Concussive Syndrome characterized by headaches, fatigue, balance issues and difficulty concentrating that may last weeks to months after the injury. Any individual who continues to have symptoms of concussion for more than one week, no matter how mild, should see a medical doctor for a neurological evaluation and possibly a CAT scan or MRI.</p><br /> Photo Gallery: <a href="http://www.dirtrider.com/proridingtips/141_0612_motorcycle_riding_injuries">Motorcycle Riding Injuries - Concussions - Dirt Rider Magazine Online</a><br /><br /><img src="http://images.dirtrider.com/features/141_0612_01_s+motorcycle_riding_injuries+concussions.jpg" height="75" /><br /><br /><div><a href="http://www.dirtrider.com/proridingtips/141_0612_motorcycle_riding_injuries">Read More</a> |
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				<a href="http://del.icio.us/post?url=2&url=http://www.dirtrider.com/proridingtips/141_0612_motorcycle_riding_injuries&title=Motorcycle Riding Injuries - Concussions - Pro Training Secrets">Add to del.icio.us</a></div></dt>]]></description><link>http://www.dirtrider.com/proridingtips/141_0612_motorcycle_riding_injuries</link><guid>http://www.dirtrider.com/proridingtips/141_0612_motorcycle_riding_injuries</guid></item><item><category><![CDATA[proridingtips]]></category><title><![CDATA[12 Top MX Riding Tips To Get You Motocross Racing]]></title><pubDate>Wed, 27 Sep 2006 00:09:00 -0700</pubDate><description><![CDATA[<dt><b>12 Top MX Riding Tips To Get You Motocross Racing</b><br /><img src="http://images.dirtrider.com/proridingtips/141_0608_01_z+dr_dirt_12_top_tips+mx_race.jpg" alt="12 Top MX Riding Tips To Get You Motocross Racing - Dirt Rider Magazine" /><p>Motocross is arguably the most popular form of off-road motorized sports. And despite how it may appear from the outside, it is organized. You just have to be on the inside to truly appreciate the system. It's a big family and one that's always looking to add members regardless of age or ability. So if you ride but don't race, consider the benefits of motocross and give it a shot. After all, it's a great way to meet with fellow moto-junkies (who may just become lifelong friends) and will undoubtedly fill you with competition-charged adrenaline. If you've never been to a race but love the idea of hitting the track on your dirt bike, check out these tips and you'll have a head start on the learning curve that is motocross.</p><p><strong>What About A Bike</strong><p>Motocross is definitely model-specific when it comes to bikes. Every major manufacturer commits a large portion of its time and money to developing its best machines for the motocross market. If you're riding an off-road-specific enduro bike or even if you're between bikes at the moment, racing motocross can still become a reality. Some racing series have classes designed for off-road bikes. Sometimes called sportsmen or enduro, these classes invite the headlight-and-spark-arrestor crowd to tackle the motocross track with their soft-suspended off-road bikes. If your local series has this class, it's a great place to begin. Usually, the class is pretty empty so you won't have to worry about too much bumping around. If you don't have a bike or the races in your area don't support sportsmen classes, you still have some options. The boom in four-stroke popularity has a lot of advantages for the serious racer. For someone who is looking to get into the sport without spending lots of money, the benefits are stellar. The value of used two-stroke motocross bikes has taken a dive. This means you can pick up a nearly new and still-competitive 250 or 125 for less than ever. Check your local newspaper classifieds or the bulletin boards at local motocross shops and you'll find plenty of cheap two-strokes for your new MX hobby.</p><p><strong>Leave Your Bike At Home</strong><p>When viewed from the outside, motocross can be overwhelming. Especially since everyone doing it seems to have secret schedules and rituals they're not telling you about. Almost all racers who have been racing MX for a while have a sort of internal clock to remind them of when practice is, how long races last and when they should clean and lube their chain...among other things. One of the best ways to start your MX hobby is to go to a race and leave your bike at home. It's best if you know someone who races-this way he or she can show you around. Without worrying about participating, you'll be free to observe the ritual and get an idea about what's going on. This is also your free trip to ask questions. And there aren't any stupid ones. Any time you don't understand something, just ask. The motocross community is an inclusive, welcoming group. Get to the track and begin snooping around.</p><p><strong>Go Shopping</strong><p>We can guarantee at least one person at your local motorcycle dealer races or has raced motocross. That is, of course, if your local shop sells motocross bikes and/or accessories. As with a lot of things, your relationship with those working at your favorite dealership or hop-up shop can be invaluable. For instance, want to know if a track on the other side of the state is worth driving to? Ask your shop. If the shop guys don't know, they can usually find someone who does. Want to find out what class (if any) your headlight-equipped trailbike is eligible for? Ask your shop (I'm sure they'd love the invitation to sell you a motocrosser!). The motocross shop is the original Internet search engine. Ask a question and you'll usually be directed to an answer. Next to hitting the racetrack, the motocross shop is the best source of moto-information.</p><p><strong>Do Some Research</strong><p>Does the race event you're entering have a club affiliation? Is membership required? If not, is there a discount or some other benefit that might make it worth joining anyway? Will this race be part of a series of races? If so, does the series require or make some form of membership worthwhile? What classes are racing? How long are the motos? What classes are you eligible for? These usually are split by machine size or age, sometimes both. Do your research when you're watching your first few races or nosing around your local shop. The information you learn before you race will help you be more prepared as you enter the racing world.</p><p><strong>Practice</strong><p>If you've never ridden on a motocross track or your track time is very limited, you're going to want to bust out some laps before tackling a race. First, this is going to give your arms, legs and back an idea of the complete flogging you'll put it through. If you don't practice MX, your body is going to be violently surprised about a lap into your first race. Second, you'll get used to riding your bike around people close enough to touch. The thing about MX is there are a lot of people around a lot of the time. And predicting when and what they're going to do is not only necessary for safety but also comes in handy when you begin passing slower riders. The key is to get in situations that mimic races and learn how to deal with the congestion of a motocross track. Last-this is going to give you an idea of how fast you are and, therefore, what class you should enter-find a local track and put in a few good practice days before you sign up to race.</p><p><strong>Include Friends And Family</strong><p>One of the best reasons to race motocross is so you can talk about your race immediately after racing it. It's called benchracing, and once you've done it you'll be hooked. Everything is more fun with a friend (why do you think there are so many people racing?). So grab a riding buddy and hit your first race together. Or make it a family affair and get sisters, brothers, moms and dads involved. You wouldn't ride off-road alone. So why do it at the track? Besides, if you find yourself cruising around at the back of the pack, you'll enjoy the company of a familiar bike to roost around with. Don't forget the all-important bragging rights. You're not going to win your first race. But you might beat your buddy or sibling, and some good-natured boasting is a fine substitute for a trophy (plus it doesn't collect dust).</p><p><strong>Walk The Track</strong><p>OK, you've done your research, practiced, paid the entry fees and are finally ready to race. When you get to the track, there are a few things you should do before the gate drops. First of these is walking the track. Walking the track gives you a slow-motion view of what you'll be flying by, over and across. It gives you the chance to make a map in your brain of the jump locations, corner directions, mud holes, slick spots and the all-important finish line. Also, if you've been hanging around some experienced racers in practice, this is a good time for them to say, "Hit this jump the same speed as in practice." Or "Don't, under any circumstances, try to jump this." Take the time to study the track before you go for it.</p><p><strong>Get There Early</strong><p>Nothing is worse for racing than showing up late. You can miss a lot of things by rushing around and trying to catch up. If you show up early and are ready to go, you'll be less stressed and much more likely to have a pleasurable experience. The beginning of a race day is a busy time and just racing one class requires many steps of preparation. There is sign-up, the rider's meeting, walking the track, practice and showing up to the gate on time-not to mention getting a good parking spot. If you miss any of these things in your first race experiences, you'll regret it. It's easier to show up early and take your time going through the motions. When you're ready to go with time to spare, you can ensure your bike, body and mind are all going to the starting line as prepared as possible.</p><p><strong>Eat And Drink</strong><p>Motocross is physically difficult. In fact, it's just plain hard. As with all endurance activities, your body needs a pile of fuel to burn to avoid the dreadful bonk. Without getting into nutritional theories and complicated diet plans, here's the idea: Drink plenty of water, more so than you think you should, and eat simple, nutritious meals throughout the day. If you're working out or training for your racing experience, you should already be eating right-cutting as much junk food and simple sugars (candy, soda, etc.) from your diet as possible. Eat complex carbs the days before an event and keep it simple on race day. You're going to be a little nervous, and the last thing you want is a stomach full of bacon and eggs cramping up on you. Popular prerace breakfasts include cereal, oatmeal, fruit and toast or bagels spread with peanut butter and honey. Lunch should be the same-simple and nutritious with more water than you think you should drink. Peanut butter and jelly sandwiches are a DR staff favorite (include honey for an extra boost), as are Clif Bars and PowerBars for snacks. Some people down "energy" drinks and chow on caffeine-injected energy bars, but you're better off sticking to sandwiches and water. Replenish after a moto with a sports drink (we like to dilute them with water). Stay hydrated and fed and you'll be strong all moto long.</p><p><strong>Stretch</strong><p>Next to eating right and practicing, stretching is the best way to prepare your body for the physical punishment you're going to put it through. Do simple stuff such as touching your toes and then move on to stretching the major muscles in your body-you're going to be using all of them. Pay close attention to your arms, legs and back. These are the areas used most. Swing your arms to get the blood flowing and even break a sweat before the race starts. Arm-pump is the enemy. If you get your blood moving before the race starts, that can only help fight it off.</p><p><strong>Bring Your Cash</strong><p>The cost of motocross begins when you buy a bike and start dumping cash into helmets, boots, gear, goggles and gas. But it definitely doesn't stop there. As soon as you get to the motocross track the day of a race, you'll likely be hit with a gate fee. These serve different purposes and can range between $5 and $30. Usually they go to the track or sponsoring club to offset the operating cost, with a small portion sometimes being taken out for pro-rider payback or other awards funds. After the gate fee, there are usually more charges once you hit the sign-up booth. First is a club membership of some sort. Usually, this is a yearly fee to the sanctioning body of the race series. In some cases, you can get a temporary membership for one or two races. Then you have a race fee. This is the fee you pay to race each class. After that, you should be done paying fees. If you plan to camp, be aware that some tracks charge an RV hookup fee. Didn't know motocross was so expensive? Surprise! It is. But if you save up for a couple of weeks and plan a race in advance, you should be able to swing it.</p><p><strong>Go Slower To Go Fast</strong><p>You can't win your first race, so don't even try. OK, I suppose you could win, but in the long run you'll be a much better racer if you take it easy and develop skills and speed slowly. This is especially important if you're a true beginner and your seat time on any off-road bike is minimal. Riding and racing above your ability will only lead to crashes. Take it easy and always race inside your comfort zone. Even professionals do this. Mechanics' pit boards always say things like: "Ride your race" and "Race the track." What they mean by this is to ignore what's going on around you and race as fast as you can with the conditions given to you. Those conditions include traction, track obstacles, your ability and your machine's performance. If you push any of those outside what they can handle, you're going down. And let's be honest, crashing royally sucks. Minimize your potential for hitting the dirt by riding in your comfort zone. Some people hang it out right away and end up going pretty fast during their first few years. But more often than not, riding over your head will catch up to you and end up putting you on the dirt. Slow down and learn; speed will shortly follow.</p><br /> Photo Gallery: <a href="http://www.dirtrider.com/proridingtips/141_0608_12_motocross_racing_tips">12 Top MX Riding Tips To Get You Motocross Racing - Dirt Rider Magazine</a><br /><br /><img src="http://images.dirtrider.com/proridingtips/141_0608_01_s+dr_dirt_12_top_tips+mx_race.jpg" height="75" /><img src="http://images.dirtrider.com/proridingtips/141_0608_03_s+dr_dirt_12_top_tips+starting_line.jpg" height="75" /><img src="http://images.dirtrider.com/proridingtips/141_0608_05_s+dr_dirt_12_top_tips+crowd.jpg" height="75" /><img src="http://images.dirtrider.com/proridingtips/141_0608_07_s+dr_dirt_12_top_tips+race_hill.jpg" height="75" /><img src="http://images.dirtrider.com/proridingtips/141_0608_08_s+dr_dirt_12_top_tips+practice_4.jpg" height="75" /><br /><br /><div><a href="http://www.dirtrider.com/proridingtips/141_0608_12_motocross_racing_tips">Read More</a> |
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				<a href="http://del.icio.us/post?url=2&url=http://www.dirtrider.com/proridingtips/141_0504_uphill_jumps&title=Pro Riding Secrets: Uphill Jumps with Mike Brown">Add to del.icio.us</a></div></dt>]]></description><link>http://www.dirtrider.com/proridingtips/141_0504_uphill_jumps</link><guid>http://www.dirtrider.com/proridingtips/141_0504_uphill_jumps</guid></item><item><category><![CDATA[proridingtips]]></category><title><![CDATA[Adjusting Headset Tension with K.C. Agnew - Pro Wrenching Secrets]]></title><pubDate>Tue, 01 Nov 2005 02:11:00 -0700</pubDate><description><![CDATA[<dt><b>Adjusting Headset Tension with K.C. Agnew - Pro Wrenching Secrets</b><br /><img src="http://images.dirtrider.com/proridingtips/drtp_0511_01_z+adjusting_headset_tension_kc_agnew+kc_agnew.jpg" alt="Adjusting Headset Tension with K.C. Agnew - Dirt Rider Magazine" /><p>Nobody likes headshake, but unless you have the proper tension on your bike's headset, the ever-frightening speed wobble is almost inevitable. Especially useful on rough terrain, proper headset adjustment is a very important element to proper handling. We recently asked K.C. Agnew, head mechanic for Team Bloodshot/HMS Capital/Hahm Motorsports, to shed some light on the subject.</p><p>Nobody likes headshake, but unless you have the proper tension on your bike's headset, the ever-frightening speed wobble is almost inevitable. Especially useful on rough terrain, proper headset adjustment is a very important element to proper handling. We recently asked K.C. Agnew, head mechanic for Team Bloodshot/HMS Capital/Hahm Motorsports, to shed some light on the subject.</p><p>You don't want your front end to be too loose or too tight, so having the correct tension is really important. The first step is to loosen the crown nut and top triple clamp bolts-which will take tension off the fork-so they don't pinch or bind when you adjust the headset.</p><p>Using a spanner wrench, adjust the spanner nut (located underneath the clamps on the stem). Tighten or loosen the nut depending on which way you have to go. Obviously, tightening the nut will increase the headset tension.</p><p>Next, check the tension of your headset-it is important to be precise. Agnew recommends doing this with a fish scale (the kind you would use to weigh a small fish). With the bar straight, tie a string or a piece of wire onto a fork tube and pull forward with the fish scale. There should be exactly 4 pounds of pressure on the scale before the bar begins to turn. You can go tighter based on track conditions, but 4 pounds is the place to start.</p><p>With the spanner nut at the correct tension, torque down the crown nut to the manufacturer's specifications. The headset will typically get a bit tighter as you crank down the crown nut, so sometimes you may need to go lighter on the spanner bolt to get the perfect tension. Over time, you will get used to what tension feels good.</p><p>Lastly, tighten the top triple clamp bolts to the manufacturer's specifications. Use the fish scale to double-check your headset tension. Another way to check this, without the fish scale, is by turning the bar with the bike on the stand, because at 4 pounds of tension, the front end should slowly fall to the steering stop when the bar is set at a 45-degree angle.</p><br /> Photo Gallery: <a href="http://www.dirtrider.com/proridingtips/141_0511_adjusting_headset_tension">Adjusting Headset Tension with K.C. Agnew - Dirt Rider Magazine</a><br /><br /><img src="http://images.dirtrider.com/proridingtips/drtp_0511_01_s+adjusting_headset_tension_kc_agnew+kc_agnew.jpg" height="75" /><br /><br /><div><a href="http://www.dirtrider.com/proridingtips/141_0511_adjusting_headset_tension">Read More</a> |
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				<a href="http://del.icio.us/post?url=2&url=http://www.dirtrider.com/proridingtips/141_0507_sand_turns&title=Pro Riding Secrets: Sand Turns With Kellon Walch">Add to del.icio.us</a></div></dt>]]></description><link>http://www.dirtrider.com/proridingtips/141_0507_sand_turns</link><guid>http://www.dirtrider.com/proridingtips/141_0507_sand_turns</guid></item><item><category><![CDATA[proridingtips]]></category><title><![CDATA[Turning In Sand - Pro Riding Secrets]]></title><pubDate>Fri, 01 Apr 2005 00:04:00 -0700</pubDate><description><![CDATA[<dt><b>Turning In Sand - Pro Riding Secrets</b><br /><img src="http://images.dirtrider.com/images/141_0504_01_z+turning_in_sand+riding.jpg" alt="Turning In Sand - Dirt Rider Magazine Online" /><p>"I let off , and I sit down right at the beginning of the turn, lean it over, stay right in the and just flow the whole way around. The key here is not to use too much front and to not to turn out of the sand-you actually have to follow the turn around. On dirt you can turn, whereas in sand, you go to turn and you tuck the front and then fall." Andrews sums up, "It's almost all one motion: You come in hard, charge hard , get on the brakes to scrub off some speed, let off the brakes, sit down and give it gas-but do not dump the clutch; you just roll the power on, and it flows right around."</p><p>On the approach to this fairly fast, sandy left-hander, Andrews is up on the pegs and in a semi-crouched, centered position. "I charge into it pretty hard and use some front brake, but not a lot because sand tends to make the front end want to tuck," he points out. "Just a quick hit of the front and back together is enough to slow me down."</p><p>Here, Andrews begins to plop down onto the seat, near the front, though he won't be as far forward as if this were a hard-packed turn. In sand, it's unnecessary to exaggerate body movements, and since sand provides such a large amount of drag on the bike anyway, simply shutting the throttle is going to result in more deceleration than on hardpack. But you have to use both brakes to maximize braking, thus minimizing the time you spend slowing down.</p><br /> Photo Gallery: <a href="http://www.dirtrider.com/proridingtips/141_0504_turning_sand_technique">Turning In Sand - Dirt Rider Magazine Online</a><br /><br /><img src="http://images.dirtrider.com/images/141_0504_01_s+turning_in_sand+riding.jpg" height="75" /><br /><br /><div><a href="http://www.dirtrider.com/proridingtips/141_0504_turning_sand_technique">Read More</a> |
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				<a href="http://del.icio.us/post?url=2&url=http://www.dirtrider.com/proridingtips/141_0502_motocross_secrets&title=Doubling Trail Obstacles with Jason Raines">Add to del.icio.us</a></div></dt>]]></description><link>http://www.dirtrider.com/proridingtips/141_0502_motocross_secrets</link><guid>http://www.dirtrider.com/proridingtips/141_0502_motocross_secrets</guid></item><item><category><![CDATA[proridingtips]]></category><title><![CDATA[Riding Technique For Bowl Turns - Pro Riding Secrets]]></title><pubDate>Tue, 01 Feb 2005 04:02:00 -0800</pubDate><description><![CDATA[<dt><b>Riding Technique For Bowl Turns - Pro Riding Secrets</b><br /><img src="http://images.dirtrider.com/proridingtips/141_0502_01_z+bowl_turns_riding_technique+ricky_carmichael.jpg" alt="Riding Technique For Bowl Turns - Dirt Rider Magazine Online" /><p>The limited space in baseball and football stadiums requires obstacles to be very compact. Therefore, to allow riders to maintain speed in the turns, track builder Dirt Wurx uses a lot of bowl turns in its designs. This enables riders to carry more momentum through the turn so they can accelerate hard toward the next obstacle, which is usually some type of double, triple or combination jump.</p><p>Ricky Carmichael is considered to be one of the masters of these unique turns. He's able to get in and out faster than anyone else; and we recently spent a day with him at Suzuki's private test track in Corona, California, to learn what makes him so quick.</p><br /> Photo Gallery: <a href="http://www.dirtrider.com/proridingtips/141_0502_riding_technique_bowl_turns">Riding Technique For Bowl Turns - Dirt Rider Magazine Online</a><br /><br /><img src="http://images.dirtrider.com/proridingtips/141_0502_01_s+bowl_turns_riding_technique+ricky_carmichael.jpg" height="75" /><br /><br /><div><a href="http://www.dirtrider.com/proridingtips/141_0502_riding_technique_bowl_turns">Read More</a> |
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				<a href="http://del.icio.us/post?url=2&url=http://www.dirtrider.com/proridingtips/141_0502_riding_technique_bowl_turns&title=Riding Technique For Bowl Turns - Pro Riding Secrets">Add to del.icio.us</a></div></dt>]]></description><link>http://www.dirtrider.com/proridingtips/141_0502_riding_technique_bowl_turns</link><guid>http://www.dirtrider.com/proridingtips/141_0502_riding_technique_bowl_turns</guid></item><item><category><![CDATA[proridingtips]]></category><title><![CDATA[Slippery "Hawaiian Ice" with Steve Hatch]]></title><pubDate>Fri, 14 Jan 2005 00:01:00 -0800</pubDate><description><![CDATA[<dt><b>Slippery "Hawaiian Ice" with Steve Hatch</b><br /><img src="http://" alt="Pro Riding Tips: How To Handle A Slippery &quot;Hawaiian Ice&quot; Downhill with Steve Hatch - Dirt Rider Magazine" /><p>You don't need to be in Hawaii to experience slippery clay and rock downhills. As many an off-road racer has discovered, this combination can be found almost anywhere. For advice on how to tackle this obstacle without ending up on our head, we turned to Team Throttlehead.com Kawasaki racer Steve Hatch. With nearly two decades of racing experience under his belt, Hatch has no doubt encountered this situation many times. Here's how he safely gets to the bottom in the least amount of time without any drama.</p><p><strong>A.</strong> "In a downhill section," Hatch says, "you'll want to constantly scan far down the trail so you can pick out the straightest, fastest and easiest line before you arrive at a certain spot. The main reason is you won't have very much traction as you head down the hill, which hinders your ability to change lines. Looking far ahead means there will be no surprises, and you should be able to descend at your maximum speed with a minimized risk of crashing."</p><p><strong>B.</strong> "The next important move is to position your body back toward the rear fender. This enables you to hold the bike tightly between your legs with your weight over the rear wheel, keeping the front end light so it can float over obstacles. Remember to be smooth with the brakes&#151;try not to skid them, and use them only as hard as you need. And always look for the best places to apply them. Too often I see riders applying their brakes on slippery rocks or roots&#151;exactly where you actually should let off the brakes for an instant to avoid losing control of the bike. When you do find good braking real estate, try to keep the bike perpendicular to the ground. This provides the best traction for slowing."</p><p><strong>C.</strong> "You also need to keep your elbows up. To accomplish this, you may have to change your grip slightly. Allowing your palms to push up and out on the grip lets your elbows come out and gives you more leverage on the handlebar and more strength to handle the front end should it slide. This also helps you set up to gas or clutch it not to stall or drop into a sitting position to dab across slippery ruts. This all translates into more control and safer and faster descents."</p><br /> Photo Gallery: <a href="http://www.dirtrider.com/proridingtips/141_0501_handling_slippery_downhill">Pro Riding Tips: How To Handle A Slippery "Hawaiian Ice" Downhill with Steve Hatch - Dirt Rider Magazine</a><br /><br /><br /><br /><div><a href="http://www.dirtrider.com/proridingtips/141_0501_handling_slippery_downhill">Read More</a> |
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				<a href="http://del.icio.us/post?url=2&url=http://www.dirtrider.com/proridingtips/141_0501_handling_slippery_downhill&title=Slippery &quot;Hawaiian Ice&quot; with Steve Hatch">Add to del.icio.us</a></div></dt>]]></description><link>http://www.dirtrider.com/proridingtips/141_0501_handling_slippery_downhill</link><guid>http://www.dirtrider.com/proridingtips/141_0501_handling_slippery_downhill</guid></item><item><category><![CDATA[proridingtips]]></category><title><![CDATA[Mistakes Off the Start with Joe Oehlhof]]></title><pubDate>Wed, 12 Jan 2005 00:01:00 -0800</pubDate><description><![CDATA[<dt><b>Mistakes Off the Start with Joe Oehlhof</b><br /><img src="http://" alt="How to Recover from Mistakes Off the Start with Joe Oehlhof - Dirt Rider Magazine" /><p>Face it: Sometimes, no matter how carefully you line up at the gate, you're not going to get the best of launches that earn holeshots. However, that doesn't mean you have to be at the very back of the pack going into the first turn&#151;unless you really screw up and crash on the way.</p><p>But if you get just a little out of shape, there are a couple of things you can do to make the best of the situation and at least salvage a midpack start. While at Glen Helen Raceway Park, we snagged Subway Honda racer Joe Oehlhof and asked him to demonstrate what he does on those rare occasions when things don't go quite as planned at the start.</p><p>The key, Oehlhof says, is doing the little things right: "Obviously, the best way to avoid getting sideways is to have good throttle control and good clutch control out of the gate, especially if you're on concrete." But that's just one part of the equation. Read on for more.</p><p><strong>A.</strong> One of the most-common mishaps is wheelying, as Oehlhof is doing while complying with our goon-ride request. Most of the time, this is a result of incorrect body positioning (too far rearward). A good start often finds the front wheel just kissing the track surface as the rider speeds down the start straight&#151;a sign of ultimate control. A giant wheelie means out of control, as the rider panics, shuts off and, hopefully, doesn't take out any of his fellow competitors while he flails along.</p><p><strong>B.</strong> Another common problem is getting sideways and/or spinning too much out of the gate.</p><p><strong>C.</strong> "Keep your head over the ," Oehlhof advises. "The big thing is to get your weight to the front of the bike so it doesn't wheelie and then try to stay centered on it&#151;don't lean one way or the other. I start with both feet down to keep all my weight centered on the bike. Stay a bit loose with your arms. If the bike's going to lean or kick a little from one side to the other, stay loose with your body. Whatever does, react to it and get it back straight as quickly as you can."</p><p><strong>D. RIGHT:</strong> The key to recovering from a botched start is to try to avoid it altogether, of course. This means prestart prep, which begins with lining up squarely behind the gate at a 90-degree angle (perpendicular) and keeping the bike straight up and down. If you're unable to touch the ground and the rules permit, use a small box or block of wood&#151;anything to help get you balanced and ready for launch.</p><p><strong>E. RECOVERING:</strong> What should you do if you spin too much and get sideways or get too much traction and wheelie excessively? Don't panic, first of all. As long as the bike's not looping out or completely sideways already, you can probably recover without losing too much ground. The key is reducing power to the rear wheel, which is done by feathering the clutch. In other words, pull in the clutch lever slightly&#151;but without letting off the throttle&#151;which will bring the front end down or help bring a slipping rear tire back in line. "If you let off the throttle totally and get back on it, you might straighten up but, once you get back on it, you might spin again," Oehlhof points out. "You want to control that by feathering the clutch a little. All of your control is in that clutch." As he mentioned before, body English plays an important role, particularly if the bike begins to get sideways&#151;you have to compensate by shifting your weight to the opposite side.</p><br /> Photo Gallery: <a href="http://www.dirtrider.com/proridingtips/141_0501_recoverying_off_the_start">How to Recover from Mistakes Off the Start with Joe Oehlhof - Dirt Rider Magazine</a><br /><br /><br /><br /><div><a href="http://www.dirtrider.com/proridingtips/141_0501_recoverying_off_the_start">Read More</a> |
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